Skyrim enderal map vs vanilla9/1/2023 ![]() OK to let it? Couldn't find anything about it in the manual.ġ - I haven't started my playthrough yet but my load order is far larger than the mods I am running DynDOLOD for. Btw ELFX overwrites a bunch of files from it. Yeah my billboards order is fine, just wasn't sure about the Resources folder's location. Just followed GP's tutorial and dropped the Resources folder at the bottom. ![]() Plus you cleared a few of my doubts and gave me a lot of new info. :P Many thanks for your hard work and patience. Haha yeah! I can finally go ahead and actually play the damn game. The order of different tree mods is up to the user. I generally make no recommendations about the order of individual mods. I don't think anything beyond 10.0 makes a visible difference anymore.ĭoing those trees in object LOD is the way to work around the engine limitation the normal tree LOD has with showing LOD trees in cities. You can set any number you like, but negative numbers should have no effect, and the increase in brightness is less and less the higher the value. Edited Octoby shesonįlatLODLightingEffect only affects billboards that are done in object LOD. That should ensure the correct billboard is used for each full model. Since some mods contain their billboards within their main download and not always in a separate install, separate billboards should always be right after their mod. Then overwrite with any LOD Billboards for mods in the load order.īillboards for mods need to have the same overwrite order as their mods - which is rather obvious, since the last mod to overwrite a full model tree requires its matching billboard. Install Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards and let them overwrite any DynDOLOD Resources files. ![]() Install the Core Files from DynDOLOD Resources The manual sections Installation Skyrim and Overwrite Orders explain it already: Which is the recommended order? Also, do I have to keep billboards enabled in MO after LOD generation? I removed them and ran the game and it didn't seem to make a difference. Whereas in the Gamer Poets tutorial, Micheal places the DynDOLOD Resources folder right at the bottom in MO's left pane only above the TexGen & DynDOLOD output folders. Vanilla billboards (Indistinguishable) (4 files conflict with DynDOLOD Resources) I came across a Reddit thread today where a few users (one even stating you recommended this) suggested the following load order for LOD generation: Yeah, I am using NLVA with its ENB which is fantastic for the most part but during rainy weather types, it makes the grass and distant tree LODs all bright and fluorescent green even with ENB disabled while the rest of the landscape is dull and gloomy.ītw, I came across a Reddit thread today where a few users (one even stating you recommended this) suggested the following load order for LOD generation: Any harm in going higher that 2.0? Does it affect other LODs too? I'll try the other two methods if need be but the first one looks like it might do the job.ĭidn't know LODs for those two mods were object LODs. I can now kind of make out EVT's custom tree LODs from one another. And setting FlatLODLightingEffect=2.0 seems to have lightened the LOD color a bit as well. The brightness drop down changes both equally.Īnother option to have all tree LOD be done as object LOD, just like ultra tee LOD, but just leave the tree rules set as Billboard for all LOD levels.īrilliant. You could also try to manually adjust the brightness of the LOD texture used by the object LOD trees .Textures\ DynDOLOD\LOD\DynDOLOD_Flat_Atlas_Tamriel.dds but not modify the tree LOD texture .Textures\Terrain\Tamriel\Trees\TamrielTreeLod.dds DynDOLOD\Edit Scripts\ DynDOLOD\DynDOLOD_TES5.ini helps with that. See if setting FlatLODLightingEffect=2.0 or higher in. In vanilla setting the it seems fine, but a small difference might be amplified in other circumstances. The brightness difference is probably because those trees are using object LOD while the other trees are traditional tree LOD - in conjunction with ENB or weather mods. This test version should fix the height problem. Sorry, had to upload it to Mega.nz because the text file was too big for pastebin and other text uploading sites. LOGGen_TES5_Tamriel.text - !km5gXA6I!mebUHXsW11pSUHRRXJ_3u_IkGqanc7UN5g-X365SwA ![]() Perfect Whiterun's pine tree LODs still don't match the rest of the pine tree LODs generated using EVT's billboards. Medium preset selected while generating LODs. Installed DynDOLOD, DynDOLOD Resources, EVT (custom large), EVT billboards (custom large) from scratch.
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